2020-06-23 12:53:40 INFO main [mainwindow.cpp:78] Mitsuba version 0.6.0 (Linux, 64 bit), Copyright (c) 2017 Wenzel Jakob 2020-06-23 12:53:40 INFO main [mainwindow.cpp:82] Configured for RGB-based rendering 2020-06-23 12:53:40 DEBUG main [X11Session] Initializing X11 session 2020-06-23 12:53:40 DEBUG main [X11Session] VidMode extension 2.2 found 2020-06-23 12:53:40 DEBUG main [X11Session] GLX Version 1.4 found 2020-06-23 12:53:40 DEBUG main [GLXRenderer] Using an existing GLX context 2020-06-23 12:53:40 DEBUG main [GLRenderer] OpenGL renderer : Quadro RTX 6000/PCIe/SSE2 2020-06-23 12:53:40 DEBUG main [GLRenderer] OpenGL vendor : NVIDIA Corporation 2020-06-23 12:53:40 DEBUG main [GLRenderer] OpenGL version : 4.6.0 NVIDIA 440.82 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: Framebuffers objects are supported. 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: GLSL is supported. 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: Floating point textures are supported. 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: Floating point color buffers are supported. 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: Fast buffer blitting is supported. 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: Multisample framebuffer objects are supported. 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: Vertex buffer objects are supported. 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: Geometry shaders are supported. 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: Custom texture filtering is supported. 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: Synchronization objects are supported. 2020-06-23 12:53:40 DEBUG main [GLRenderer] Capabilities: Bindless rendering is supported. 2020-06-23 12:53:40 DEBUG main [Thread] Spawning thread "prvw" 2020-06-23 12:53:40 DEBUG prvw [X11Device] Initializing X11 device 2020-06-23 12:53:40 DEBUG prvw [GLXRenderer] Initializing GLX renderer 2020-06-23 12:53:40 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Accumulation program'] 2020-06-23 12:53:40 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Directional shadow map generator'] 2020-06-23 12:53:40 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Paraboloid shadow map generator', maxVertices=4] 2020-06-23 12:53:40 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Cube/Hemicube shadow map generator (5/6 pass version)'] 2020-06-23 12:53:40 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Cube shadow map generator (1 pass version)', maxVertices=18] 2020-06-23 12:53:40 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'Hemicube shadow map generator (1 pass version)', maxVertices=15] 2020-06-23 12:53:40 DEBUG main [GLProgram] Uploading a GPU program : GPUProgram[name = 'Tonemapper [Gamma]'] 2020-06-23 12:53:40 DEBUG main [GLProgram] Uploading a GPU program : GPUProgram[name = 'Tonemapper [Reinhard et al. 2002]'] 2020-06-23 12:53:40 DEBUG main [GLProgram] Uploading a GPU program : GPUProgram[name = 'Downsampling program'] 2020-06-23 12:53:40 DEBUG main [GLProgram] Uploading a GPU program : GPUProgram[name = 'Log-luminance program'] 2020-06-23 12:53:40 DEBUG main [Thread] Spawning thread "load" 2020-06-23 12:53:40 INFO load [sceneloader.cpp:114] Parsing scene description from "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" .. 2020-06-23 12:53:40 INFO load [scenehandler.cpp:675] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 11): Parsing included file "path.xml" .. 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/path.so" .. 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/independent.so" .. 2020-06-23 12:53:40 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 26): Unqueried attribute "seed" in element "sampler" 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/box.so" .. 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/hdrfilm.so" .. 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/perspective.so" .. 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/bitmap.so" .. 2020-06-23 12:53:40 INFO load [BitmapTexture] Loading texture "background.exr" 2020-06-23 12:53:40 INFO load [MIPMap] Mapped MIP map cache file "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/background.mip" into memory (24.0 MiB). 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/roughdielectric.so" .. 2020-06-23 12:53:40 INFO load [BitmapTexture] Loading texture "floor_tile.png" 2020-06-23 12:53:40 DEBUG load [BitmapTexture] Loaded "floor_tile.png" in 2 ms 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/lanczos.so" .. 2020-06-23 12:53:40 DEBUG load [MIPMap] Created 635.9 KiB of MIP maps in 3 ms 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/phong.so" .. 2020-06-23 12:53:40 INFO load [BitmapTexture] Loading texture "decor3.png" 2020-06-23 12:53:40 DEBUG load [BitmapTexture] Loaded "decor3.png" in 0 ms 2020-06-23 12:53:40 DEBUG load [MIPMap] Created 81.7 KiB of MIP maps in 0 ms 2020-06-23 12:53:40 WARN load [BSDF] The BSDF Phong[ id = "thinTilesMat", diffuseReflectance = BitmapTexture[ filename = "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/decor3.png", mipmap = ref[ref=1, ptr=TMIPMap[ pixelFormat = rgb, size = 81.7 KiB, levels = 9, cached = no, filterType = ewa, bc = [repeat, repeat], minimum = [0.0202886, 0.0466651, 0.0497066], maximum = [1, 1, 1], average = [0.426519, 0.453324, 0.509748] ]] ], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.1 (which is > 1!) and will therefore be scaled by 0.9 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/scale.so" .. 2020-06-23 12:53:40 INFO load [BitmapTexture] Loading texture "tile1.png" 2020-06-23 12:53:40 DEBUG load [BitmapTexture] Loaded "tile1.png" in 1 ms 2020-06-23 12:53:40 DEBUG load [MIPMap] Created 488.1 KiB of MIP maps in 3 ms 2020-06-23 12:53:40 WARN load [BSDF] The BSDF Phong[ id = "wallTilesMat", diffuseReflectance = BitmapTexture[ filename = "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/tile1.png", mipmap = ref[ref=1, ptr=TMIPMap[ pixelFormat = rgb, size = 488.1 KiB, levels = 10, cached = no, filterType = ewa, bc = [repeat, repeat], minimum = [0.401978, 0.527115, 0.658375], maximum = [0.701102, 0.799103, 0.938686], average = [0.600518, 0.698942, 0.828689] ]] ], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.03869 (which is > 1!) and will therefore be scaled by 0.953128 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:53:40 INFO load [BitmapTexture] Loading texture "tile2.png" 2020-06-23 12:53:40 DEBUG load [BitmapTexture] Loaded "tile2.png" in 1 ms 2020-06-23 12:53:40 DEBUG load [MIPMap] Created 513.1 KiB of MIP maps in 2 ms 2020-06-23 12:53:40 WARN load [BSDF] The BSDF Phong[ id = "wallTilesDecorMat", diffuseReflectance = BitmapTexture[ filename = "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/tile2.png", mipmap = ref[ref=1, ptr=TMIPMap[ pixelFormat = rgb, size = 513.1 KiB, levels = 10, cached = no, filterType = ewa, bc = [repeat, repeat], minimum = [0.637597, 0.637597, 0.637597], maximum = [0.982251, 0.982251, 0.982251], average = [0.857194, 0.857694, 0.857567] ]] ], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.08225 (which is > 1!) and will therefore be scaled by 0.91476 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:53:40 INFO load [BitmapTexture] Loading texture "decor1.png" 2020-06-23 12:53:40 DEBUG load [BitmapTexture] Loaded "decor1.png" in 1 ms 2020-06-23 12:53:40 DEBUG load [MIPMap] Created 481.3 KiB of MIP maps in 2 ms 2020-06-23 12:53:40 WARN load [BSDF] The BSDF Phong[ id = "wallTilesDecor1Mat", diffuseReflectance = BitmapTexture[ filename = "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/decor1.png", mipmap = ref[ref=1, ptr=TMIPMap[ pixelFormat = rgb, size = 481.3 KiB, levels = 10, cached = no, filterType = ewa, bc = [repeat, repeat], minimum = [0.0612461, 0.0703601, 0.0382044], maximum = [1, 1, 1], average = [0.799924, 0.800996, 0.811129] ]] ], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.1 (which is > 1!) and will therefore be scaled by 0.9 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:53:40 WARN load [BSDF] The BSDF Phong[ id = "yellowGlossy", diffuseReflectance = [1, 1, 0.415686], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.1 (which is > 1!) and will therefore be scaled by 0.9 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/diffuse.so" .. 2020-06-23 12:53:40 WARN load [BSDF] The BSDF Phong[ id = "blueGlossy", diffuseReflectance = [0.85098, 0.905882, 0.945098], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.0451 (which is > 1!) and will therefore be scaled by 0.94728 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:53:40 WARN load [BSDF] The BSDF Phong[ id = "orangeGlossy", diffuseReflectance = [1, 0.74902, 0.545098], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.1 (which is > 1!) and will therefore be scaled by 0.9 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/conductor.so" .. 2020-06-23 12:53:40 INFO load [spectrum.cpp:599] "Cr.eta.spd": loaded a spectral power distribution with 28 entries (between 300.194000 and 885.570984 nm) 2020-06-23 12:53:40 INFO load [spectrum.cpp:599] "Cr.k.spd": loaded a spectral power distribution with 28 entries (between 300.194000 and 885.570984 nm) 2020-06-23 12:53:40 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 175): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:53:40 INFO load [spectrum.cpp:599] "Al.eta.spd": loaded a spectral power distribution with 56 entries (between 298.757050 and 885.601257 nm) 2020-06-23 12:53:40 INFO load [spectrum.cpp:599] "Al.k.spd": loaded a spectral power distribution with 56 entries (between 298.757050 and 885.601257 nm) 2020-06-23 12:53:40 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 181): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:53:40 INFO load [PluginManager] Loading plugin "plugins/roughconductor.so" .. 2020-06-23 12:53:40 INFO load [spectrum.cpp:599] "Al.eta.spd": loaded a spectral power distribution with 56 entries (between 298.757050 and 885.601257 nm) 2020-06-23 12:53:40 INFO load [spectrum.cpp:599] "Al.k.spd": loaded a spectral power distribution with 56 entries (between 298.757050 and 885.601257 nm) 2020-06-23 12:53:40 INFO load [BitmapTexture] Loading texture "roller_mat.jpg" 2020-06-23 12:53:40 DEBUG load [BitmapTexture] Loaded "roller_mat.jpg" in 10 ms 2020-06-23 12:53:41 DEBUG load [MIPMap] Created 7.8 MiB of MIP maps in 42 ms 2020-06-23 12:53:41 INFO load [PluginManager] Loading plugin "plugins/dielectric.so" .. 2020-06-23 12:53:41 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 205): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:53:41 INFO load [BitmapTexture] Loading texture "dish_pattern.png" 2020-06-23 12:53:41 DEBUG load [BitmapTexture] Loaded "dish_pattern.png" in 1 ms 2020-06-23 12:53:41 DEBUG load [MIPMap] Created 1.9 MiB of MIP maps in 7 ms 2020-06-23 12:53:41 WARN load [BSDF] The BSDF Phong[ id = "dishMat", diffuseReflectance = BitmapTexture[ filename = "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/dish_pattern.png", mipmap = ref[ref=1, ptr=TMIPMap[ pixelFormat = rgb, size = 1.9 MiB, levels = 10, cached = no, filterType = ewa, bc = [repeat, repeat], minimum = [0, 0, 1], maximum = [1, 1, 1], average = [0.801435, 0.801435, 1] ]] ], specularReflectance = [0.2, 0.2, 0.2], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 128 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.2 (which is > 1!) and will therefore be scaled by 0.825 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:53:41 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 234): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:53:41 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 241): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:53:41 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 248): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:53:41 INFO load [BitmapTexture] Loading texture "paper.jpg" 2020-06-23 12:53:41 DEBUG load [BitmapTexture] Loaded "paper.jpg" in 2 ms 2020-06-23 12:53:41 DEBUG load [MIPMap] Created 1.4 MiB of MIP maps in 12 ms 2020-06-23 12:53:41 INFO load [BitmapTexture] Loading texture "sponge.jpg" 2020-06-23 12:53:41 DEBUG load [BitmapTexture] Loaded "sponge.jpg" in 6 ms 2020-06-23 12:53:41 DEBUG load [MIPMap] Created 8.0 MiB of MIP maps in 41 ms 2020-06-23 12:53:41 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 271): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:53:41 INFO load [PluginManager] Loading plugin "plugins/area.so" .. 2020-06-23 12:53:41 INFO load [PluginManager] Loading plugin "plugins/serialized.so" .. 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "environmentLight.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (30 triangles, 32 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "walls.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (662 triangles, 647 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "floor.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (10 triangles, 11 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "floor_tiles.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (17936 triangles, 14592 vertices, 3 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "ceiling.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (174 triangles, 195 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "thin_tiles.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (5664 triangles, 3456 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "wall_tiles.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (27612 triangles, 23400 vertices, 4 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "wall_tiles_decor.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (3304 triangles, 2800 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "wall_tiles_decor1.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (2360 triangles, 2000 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "shelfs.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (2280 triangles, 3097 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "windowFrames.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (7456 triangles, 10468 vertices, 1 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "windows.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (64 triangles, 100 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "ceramics.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (62430 triangles, 32003 vertices, 8 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "chromiumParts.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (155629 triangles, 88659 vertices, 23 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "door.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (21751 triangles, 19467 vertices, 4 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "windowSills.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (280 triangles, 316 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "heater.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (17920 triangles, 9501 vertices, 1 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "mirror.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (12 triangles, 24 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "cupBoardKnobs.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (2208 triangles, 1284 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "cupBoardsPart1.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (1076 triangles, 1668 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "cupBoardsPart2.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (1474 triangles, 2628 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "cottonBudBox.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (440 triangles, 450 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "cottonBudSticks.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (2484 triangles, 3864 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "cottonBuds.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (4048 triangles, 3220 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "lampShades.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (14080 triangles, 7536 vertices, 1 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "lampSockets.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (3016 triangles, 2164 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "glassShelfMount.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (1128 triangles, 572 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "glassShelf.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (44 triangles, 96 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "dish.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (4992 triangles, 2993 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "decorBalls.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (7680 triangles, 4472 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "towels.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (95264 triangles, 51456 vertices, 19 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "lavatoryPaper.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (2574 triangles, 2899 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "lavatoryPaper1.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (710 triangles, 770 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "toothbrush1.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (4900 triangles, 2500 vertices, 1 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "toothbrush2.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (1260 triangles, 652 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "brushes.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (63452 triangles, 63486 vertices, 18 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "perfume1.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (412 triangles, 256 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "perfume2.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (8448 triangles, 4548 vertices, 1 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "cup.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (3100 triangles, 1802 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "sponges.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (25344 triangles, 13486 vertices, 6 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "nailPolish1.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (1816 triangles, 1044 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "nailPolish2.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (516 triangles, 344 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "duck.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (46448 triangles, 23360 vertices, 8 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "duckEyes.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (1920 triangles, 1118 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "shampoo1.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (4026 triangles, 2312 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "shampoo2.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (2904 triangles, 1586 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "shampoo3.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (19032 triangles, 20056 vertices, 6 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "soap.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (1452 triangles, 810 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [SerializedMesh] Loading shape 0 from "bigBrush.serialized" .. 2020-06-23 12:53:41 DEBUG load [SerializedMesh] Done (1872 triangles, 3156 vertices, 0 ms) 2020-06-23 12:53:41 INFO load [KDTreeBase] Constructing a SAH kd-tree (653694 primitives) .. 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Creating a preliminary index list (2.5 MiB) 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Computed scene bounds in 12 ms 2020-06-23 12:53:41 DEBUG load [KDTreeBase] 2020-06-23 12:53:41 DEBUG load [KDTreeBase] kd-tree configuration: 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Traversal cost : 15.00 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Query cost : 20.00 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Empty space bonus : 0.90 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Max. tree depth : 32 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Scene bounding box (min) : [-13.7496, -6.41258, -11.6392] 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Scene bounding box (max) : [12.642, 16.1097, 17.6197] 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Min-max bins : 128 2020-06-23 12:53:41 DEBUG load [KDTreeBase] O(n log n) method : use for <= 65536 primitives 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Perfect splits : yes 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Retract bad splits : yes 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Stopping primitive count : 6 2020-06-23 12:53:41 DEBUG load [KDTreeBase] Build tree in parallel : yes 2020-06-23 12:53:41 DEBUG load [KDTreeBase] 2020-06-23 12:53:41 DEBUG load [Thread] Spawning thread "bld0" 2020-06-23 12:53:41 DEBUG load [Thread] Spawning thread "bld1" 2020-06-23 12:53:41 DEBUG load [Thread] Spawning thread "bld2" 2020-06-23 12:53:41 DEBUG load [Thread] Spawning thread "bld3" 2020-06-23 12:53:41 DEBUG load [Thread] Spawning thread "bld4" 2020-06-23 12:53:41 DEBUG load [Thread] Spawning thread "bld5" 2020-06-23 12:53:41 DEBUG bld3 [Thread] Thread "bld3" has finished 2020-06-23 12:53:41 DEBUG bld0 [Thread] Thread "bld0" has finished 2020-06-23 12:53:42 DEBUG bld1 [Thread] Thread "bld1" has finished 2020-06-23 12:53:42 DEBUG bld5 [Thread] Thread "bld5" has finished 2020-06-23 12:53:42 DEBUG bld4 [Thread] Thread "bld4" has finished 2020-06-23 12:53:42 DEBUG bld2 [Thread] Thread "bld2" has finished 2020-06-23 12:53:42 INFO load [KDTreeBase] Finished -- took 1068 ms. 2020-06-23 12:53:42 DEBUG load [KDTreeBase] 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Temporary memory statistics: 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Classification storage : 1.1 MiB 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Indirection entries : 22 (256 B) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Main thread: 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Left events : 3 chunks (10.9 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Right events : 5 chunks (11.4 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] kd-tree nodes : 43 entries, 1 blocks (512.0 KiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Indices : 0 entries, 0 blocks (0 B) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Worker thread 1: 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Left events : 4 chunks (8.8 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Right events : 5 chunks (11.2 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] kd-tree nodes : 185146 entries, 3 blocks (1.5 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Indices : 310286 entries, 3 blocks (1.5 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Worker thread 2: 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Left events : 5 chunks (11.6 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Right events : 6 chunks (9.9 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] kd-tree nodes : 226536 entries, 4 blocks (2.0 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Indices : 416652 entries, 4 blocks (2.0 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Worker thread 3: 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Left events : 4 chunks (9.6 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Right events : 4 chunks (8.3 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] kd-tree nodes : 192012 entries, 3 blocks (1.5 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Indices : 497358 entries, 4 blocks (2.0 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Worker thread 4: 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Left events : 4 chunks (8.9 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Right events : 5 chunks (12.7 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] kd-tree nodes : 202978 entries, 4 blocks (2.0 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Indices : 360746 entries, 3 blocks (1.5 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Worker thread 5: 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Left events : 5 chunks (12.0 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Right events : 6 chunks (12.6 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] kd-tree nodes : 257070 entries, 4 blocks (2.0 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Indices : 459781 entries, 4 blocks (2.0 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Worker thread 6: 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Left events : 6 chunks (9.5 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Right events : 9 chunks (14.9 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] kd-tree nodes : 213090 entries, 4 blocks (2.0 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Indices : 370504 entries, 3 blocks (1.5 MiB) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Total: 175.3 MiB 2020-06-23 12:53:42 DEBUG load [KDTreeBase] 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Optimizing memory layout .. 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Finished -- took 35 ms. 2020-06-23 12:53:42 DEBUG load [KDTreeBase] 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Structural kd-tree statistics: 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Parallel work units : 22 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Node storage cost : 9.6 MiB 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Index storage cost : 9.2 MiB 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Inner nodes : 625937 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Leaf nodes : 625938 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Nonempty leaf nodes : 448403 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Leaf node histogram : 0(177535) 1(11129) 2(26298) 3(42150) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] 4(94357) 5(118713) 6(96438) 7(15533) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] 8(13453) 9(5819) 10(5323) 11(3256) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] 12(2822) 13(2036) 14(1902) 15(1229) 2020-06-23 12:53:42 DEBUG load [KDTreeBase] 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Qualitative kd-tree statistics: 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Retracted splits : 20440 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Pruned primitives : 0 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Largest leaf node : 232 primitives 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Avg. prims/nonempty leaf : 5.39 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Expected traversals/query : 26.50 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Expected leaf visits/query : 7.09 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Expected prim. visits/query : 14.99 2020-06-23 12:53:42 DEBUG load [KDTreeBase] Final cost : 696.37 2020-06-23 12:53:42 DEBUG load [KDTreeBase] 2020-06-23 12:53:42 DEBUG load [ShapeKDTree] Precomputing triangle intersection information (29.9 MiB) 2020-06-23 12:53:42 DEBUG load [ShapeKDTree] Finished -- took 18 ms. 2020-06-23 12:53:42 DEBUG load [ShapeKDTree] 2020-06-23 12:53:42 DEBUG load [Thread] Thread "load" has finished 2020-06-23 12:53:42 INFO prvw [PluginManager] Loading plugin "plugins/halton.so" .. 2020-06-23 12:53:42 DEBUG main [Thread] Spawning thread "wrk0" 2020-06-23 12:53:42 DEBUG main [Thread] Spawning thread "wrk1" 2020-06-23 12:53:42 DEBUG main [Thread] Spawning thread "wrk2" 2020-06-23 12:53:42 DEBUG main [Thread] Spawning thread "wrk3" 2020-06-23 12:53:42 DEBUG main [Thread] Spawning thread "wrk4" 2020-06-23 12:53:42 DEBUG main [Thread] Spawning thread "wrk5" 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:53:42 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:43 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:53:44 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:45 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:53:45 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:45 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:45 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:45 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:45 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:45 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:45 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:45 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:53:46 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:46 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:53:46 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:46 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:53:46 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:53:46 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:46 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:46 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:53:46 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:53:46 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:01 DEBUG main [Thread] Spawning thread "load" 2020-06-23 12:54:01 INFO load [sceneloader.cpp:114] Parsing scene description from "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" .. 2020-06-23 12:54:01 INFO load [scenehandler.cpp:675] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 11): Parsing included file "path.xml" .. 2020-06-23 12:54:01 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 26): Unqueried attribute "seed" in element "sampler" 2020-06-23 12:54:01 INFO load [BitmapTexture] Loading texture "background.exr" 2020-06-23 12:54:01 INFO load [MIPMap] Mapped MIP map cache file "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/background.mip" into memory (24.0 MiB). 2020-06-23 12:54:01 INFO load [BitmapTexture] Loading texture "floor_tile.png" 2020-06-23 12:54:01 DEBUG load [BitmapTexture] Loaded "floor_tile.png" in 1 ms 2020-06-23 12:54:01 DEBUG load [MIPMap] Created 635.9 KiB of MIP maps in 6 ms 2020-06-23 12:54:01 INFO load [BitmapTexture] Loading texture "decor3.png" 2020-06-23 12:54:01 DEBUG load [BitmapTexture] Loaded "decor3.png" in 0 ms 2020-06-23 12:54:01 DEBUG load [MIPMap] Created 81.7 KiB of MIP maps in 1 ms 2020-06-23 12:54:01 WARN load [BSDF] The BSDF Phong[ id = "thinTilesMat", diffuseReflectance = BitmapTexture[ filename = "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/decor3.png", mipmap = ref[ref=1, ptr=TMIPMap[ pixelFormat = rgb, size = 81.7 KiB, levels = 9, cached = no, filterType = ewa, bc = [repeat, repeat], minimum = [0.0202886, 0.0466651, 0.0497066], maximum = [1, 1, 1], average = [0.426519, 0.453324, 0.509748] ]] ], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.1 (which is > 1!) and will therefore be scaled by 0.9 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:54:01 INFO load [BitmapTexture] Loading texture "tile1.png" 2020-06-23 12:54:01 DEBUG load [BitmapTexture] Loaded "tile1.png" in 0 ms 2020-06-23 12:54:01 DEBUG load [MIPMap] Created 488.1 KiB of MIP maps in 4 ms 2020-06-23 12:54:01 WARN load [BSDF] The BSDF Phong[ id = "wallTilesMat", diffuseReflectance = BitmapTexture[ filename = "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/tile1.png", mipmap = ref[ref=1, ptr=TMIPMap[ pixelFormat = rgb, size = 488.1 KiB, levels = 10, cached = no, filterType = ewa, bc = [repeat, repeat], minimum = [0.401978, 0.527115, 0.658375], maximum = [0.701102, 0.799103, 0.938686], average = [0.600518, 0.698942, 0.828689] ]] ], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.03869 (which is > 1!) and will therefore be scaled by 0.953128 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:54:01 INFO load [BitmapTexture] Loading texture "tile2.png" 2020-06-23 12:54:01 DEBUG load [BitmapTexture] Loaded "tile2.png" in 0 ms 2020-06-23 12:54:01 DEBUG load [MIPMap] Created 513.1 KiB of MIP maps in 3 ms 2020-06-23 12:54:01 WARN load [BSDF] The BSDF Phong[ id = "wallTilesDecorMat", diffuseReflectance = BitmapTexture[ filename = "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/tile2.png", mipmap = ref[ref=1, ptr=TMIPMap[ pixelFormat = rgb, size = 513.1 KiB, levels = 10, cached = no, filterType = ewa, bc = [repeat, repeat], minimum = [0.637597, 0.637597, 0.637597], maximum = [0.982251, 0.982251, 0.982251], average = [0.857194, 0.857694, 0.857567] ]] ], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.08225 (which is > 1!) and will therefore be scaled by 0.91476 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:54:01 INFO load [BitmapTexture] Loading texture "decor1.png" 2020-06-23 12:54:01 DEBUG load [BitmapTexture] Loaded "decor1.png" in 1 ms 2020-06-23 12:54:01 DEBUG load [MIPMap] Created 481.3 KiB of MIP maps in 2 ms 2020-06-23 12:54:01 WARN load [BSDF] The BSDF Phong[ id = "wallTilesDecor1Mat", diffuseReflectance = BitmapTexture[ filename = "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/decor1.png", mipmap = ref[ref=1, ptr=TMIPMap[ pixelFormat = rgb, size = 481.3 KiB, levels = 10, cached = no, filterType = ewa, bc = [repeat, repeat], minimum = [0.0612461, 0.0703601, 0.0382044], maximum = [1, 1, 1], average = [0.799924, 0.800996, 0.811129] ]] ], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.1 (which is > 1!) and will therefore be scaled by 0.9 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:54:01 WARN load [BSDF] The BSDF Phong[ id = "yellowGlossy", diffuseReflectance = [1, 1, 0.415686], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.1 (which is > 1!) and will therefore be scaled by 0.9 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:54:01 WARN load [BSDF] The BSDF Phong[ id = "blueGlossy", diffuseReflectance = [0.85098, 0.905882, 0.945098], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.0451 (which is > 1!) and will therefore be scaled by 0.94728 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:54:01 WARN load [BSDF] The BSDF Phong[ id = "orangeGlossy", diffuseReflectance = [1, 0.74902, 0.545098], specularReflectance = [0.1, 0.1, 0.1], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 256 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.1 (which is > 1!) and will therefore be scaled by 0.9 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:54:01 INFO load [spectrum.cpp:599] "Cr.eta.spd": loaded a spectral power distribution with 28 entries (between 300.194000 and 885.570984 nm) 2020-06-23 12:54:01 INFO load [spectrum.cpp:599] "Cr.k.spd": loaded a spectral power distribution with 28 entries (between 300.194000 and 885.570984 nm) 2020-06-23 12:54:01 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 175): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:54:01 INFO load [spectrum.cpp:599] "Al.eta.spd": loaded a spectral power distribution with 56 entries (between 298.757050 and 885.601257 nm) 2020-06-23 12:54:01 INFO load [spectrum.cpp:599] "Al.k.spd": loaded a spectral power distribution with 56 entries (between 298.757050 and 885.601257 nm) 2020-06-23 12:54:01 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 181): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:54:01 INFO load [spectrum.cpp:599] "Al.eta.spd": loaded a spectral power distribution with 56 entries (between 298.757050 and 885.601257 nm) 2020-06-23 12:54:01 INFO load [spectrum.cpp:599] "Al.k.spd": loaded a spectral power distribution with 56 entries (between 298.757050 and 885.601257 nm) 2020-06-23 12:54:01 INFO load [BitmapTexture] Loading texture "roller_mat.jpg" 2020-06-23 12:54:01 DEBUG load [BitmapTexture] Loaded "roller_mat.jpg" in 9 ms 2020-06-23 12:54:01 DEBUG load [MIPMap] Created 7.8 MiB of MIP maps in 38 ms 2020-06-23 12:54:01 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 205): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:54:01 INFO load [BitmapTexture] Loading texture "dish_pattern.png" 2020-06-23 12:54:01 DEBUG load [BitmapTexture] Loaded "dish_pattern.png" in 1 ms 2020-06-23 12:54:01 DEBUG load [MIPMap] Created 1.9 MiB of MIP maps in 8 ms 2020-06-23 12:54:01 WARN load [BSDF] The BSDF Phong[ id = "dishMat", diffuseReflectance = BitmapTexture[ filename = "/home/ivo/projects/nnguiding/data/scenes/bathroom/textures/dish_pattern.png", mipmap = ref[ref=1, ptr=TMIPMap[ pixelFormat = rgb, size = 1.9 MiB, levels = 10, cached = no, filterType = ewa, bc = [repeat, repeat], minimum = [0, 0, 1], maximum = [1, 1, 1], average = [0.801435, 0.801435, 1] ]] ], specularReflectance = [0.2, 0.2, 0.2], specularSamplingWeight = 0, diffuseSamplingWeight = 1, exponent = 128 ] violates energy conservation! The parameters "specularReflectance" and "diffuseReflectance" sum to a component-wise maximum of 1.2 (which is > 1!) and will therefore be scaled by 0.825 to prevent issues. Specify the parameter ensureEnergyConservation=false to the BSDF to prevent this from happening. 2020-06-23 12:54:01 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 234): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:54:01 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 241): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:54:01 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 248): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:54:01 INFO load [BitmapTexture] Loading texture "paper.jpg" 2020-06-23 12:54:01 DEBUG load [BitmapTexture] Loaded "paper.jpg" in 1 ms 2020-06-23 12:54:01 DEBUG load [MIPMap] Created 1.4 MiB of MIP maps in 5 ms 2020-06-23 12:54:01 INFO load [BitmapTexture] Loading texture "sponge.jpg" 2020-06-23 12:54:01 DEBUG load [BitmapTexture] Loaded "sponge.jpg" in 7 ms 2020-06-23 12:54:01 DEBUG load [MIPMap] Created 8.0 MiB of MIP maps in 32 ms 2020-06-23 12:54:01 WARN load [scenehandler.cpp:795] In file "/home/ivo/projects/nnguiding/data/scenes/bathroom/bathroom.xml" (near line 271): Unqueried attribute "distribution" in element "bsdf" 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "environmentLight.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (30 triangles, 32 vertices, 0 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "walls.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (662 triangles, 647 vertices, 0 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "floor.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (10 triangles, 11 vertices, 0 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "floor_tiles.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (17936 triangles, 14592 vertices, 2 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "ceiling.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (174 triangles, 195 vertices, 0 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "thin_tiles.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (5664 triangles, 3456 vertices, 0 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "wall_tiles.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (27612 triangles, 23400 vertices, 3 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "wall_tiles_decor.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (3304 triangles, 2800 vertices, 0 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "wall_tiles_decor1.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (2360 triangles, 2000 vertices, 0 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "shelfs.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (2280 triangles, 3097 vertices, 0 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "windowFrames.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (7456 triangles, 10468 vertices, 1 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "windows.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (64 triangles, 100 vertices, 0 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "ceramics.serialized" .. 2020-06-23 12:54:01 DEBUG load [SerializedMesh] Done (62430 triangles, 32003 vertices, 8 ms) 2020-06-23 12:54:01 INFO load [SerializedMesh] Loading shape 0 from "chromiumParts.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (155629 triangles, 88659 vertices, 20 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "door.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (21751 triangles, 19467 vertices, 3 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "windowSills.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (280 triangles, 316 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "heater.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (17920 triangles, 9501 vertices, 1 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "mirror.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (12 triangles, 24 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "cupBoardKnobs.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (2208 triangles, 1284 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "cupBoardsPart1.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (1076 triangles, 1668 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "cupBoardsPart2.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (1474 triangles, 2628 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "cottonBudBox.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (440 triangles, 450 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "cottonBudSticks.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (2484 triangles, 3864 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "cottonBuds.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (4048 triangles, 3220 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "lampShades.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (14080 triangles, 7536 vertices, 1 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "lampSockets.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (3016 triangles, 2164 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "glassShelfMount.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (1128 triangles, 572 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "glassShelf.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (44 triangles, 96 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "dish.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (4992 triangles, 2993 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "decorBalls.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (7680 triangles, 4472 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "towels.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (95264 triangles, 51456 vertices, 15 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "lavatoryPaper.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (2574 triangles, 2899 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "lavatoryPaper1.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (710 triangles, 770 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "toothbrush1.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (4900 triangles, 2500 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "toothbrush2.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (1260 triangles, 652 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "brushes.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (63452 triangles, 63486 vertices, 15 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "perfume1.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (412 triangles, 256 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "perfume2.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (8448 triangles, 4548 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "cup.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (3100 triangles, 1802 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "sponges.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (25344 triangles, 13486 vertices, 5 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "nailPolish1.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (1816 triangles, 1044 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "nailPolish2.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (516 triangles, 344 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "duck.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (46448 triangles, 23360 vertices, 7 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "duckEyes.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (1920 triangles, 1118 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "shampoo1.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (4026 triangles, 2312 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "shampoo2.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (2904 triangles, 1586 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "shampoo3.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (19032 triangles, 20056 vertices, 5 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "soap.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (1452 triangles, 810 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [SerializedMesh] Loading shape 0 from "bigBrush.serialized" .. 2020-06-23 12:54:02 DEBUG load [SerializedMesh] Done (1872 triangles, 3156 vertices, 0 ms) 2020-06-23 12:54:02 INFO load [KDTreeBase] Constructing a SAH kd-tree (653694 primitives) .. 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Creating a preliminary index list (2.5 MiB) 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Computed scene bounds in 10 ms 2020-06-23 12:54:02 DEBUG load [KDTreeBase] 2020-06-23 12:54:02 DEBUG load [KDTreeBase] kd-tree configuration: 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Traversal cost : 15.00 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Query cost : 20.00 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Empty space bonus : 0.90 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Max. tree depth : 32 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Scene bounding box (min) : [-13.7496, -6.41258, -11.6392] 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Scene bounding box (max) : [12.642, 16.1097, 17.6197] 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Min-max bins : 128 2020-06-23 12:54:02 DEBUG load [KDTreeBase] O(n log n) method : use for <= 65536 primitives 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Perfect splits : yes 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Retract bad splits : yes 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Stopping primitive count : 6 2020-06-23 12:54:02 DEBUG load [KDTreeBase] Build tree in parallel : yes 2020-06-23 12:54:02 DEBUG load [KDTreeBase] 2020-06-23 12:54:02 DEBUG load [Thread] Spawning thread "bld0" 2020-06-23 12:54:02 DEBUG load [Thread] Spawning thread "bld1" 2020-06-23 12:54:02 DEBUG load [Thread] Spawning thread "bld2" 2020-06-23 12:54:02 DEBUG load [Thread] Spawning thread "bld3" 2020-06-23 12:54:02 DEBUG load [Thread] Spawning thread "bld4" 2020-06-23 12:54:02 DEBUG load [Thread] Spawning thread "bld5" 2020-06-23 12:54:02 DEBUG bld5 [Thread] Thread "bld5" has finished 2020-06-23 12:54:02 DEBUG bld3 [Thread] Thread "bld3" has finished 2020-06-23 12:54:02 DEBUG bld1 [Thread] Thread "bld1" has finished 2020-06-23 12:54:02 DEBUG bld0 [Thread] Thread "bld0" has finished 2020-06-23 12:54:02 DEBUG bld4 [Thread] Thread "bld4" has finished 2020-06-23 12:54:03 DEBUG bld2 [Thread] Thread "bld2" has finished 2020-06-23 12:54:03 INFO load [KDTreeBase] Finished -- took 1078 ms. 2020-06-23 12:54:03 DEBUG load [KDTreeBase] 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Temporary memory statistics: 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Classification storage : 1.1 MiB 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Indirection entries : 22 (256 B) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Main thread: 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Left events : 3 chunks (10.9 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Right events : 5 chunks (11.4 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] kd-tree nodes : 43 entries, 1 blocks (512.0 KiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Indices : 0 entries, 0 blocks (0 B) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Worker thread 1: 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Left events : 4 chunks (7.9 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Right events : 5 chunks (11.7 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] kd-tree nodes : 207628 entries, 4 blocks (2.0 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Indices : 364003 entries, 3 blocks (1.5 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Worker thread 2: 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Left events : 5 chunks (11.6 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Right events : 6 chunks (9.9 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] kd-tree nodes : 226536 entries, 4 blocks (2.0 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Indices : 416652 entries, 4 blocks (2.0 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Worker thread 3: 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Left events : 4 chunks (9.6 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Right events : 4 chunks (8.3 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] kd-tree nodes : 192012 entries, 3 blocks (1.5 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Indices : 497358 entries, 4 blocks (2.0 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Worker thread 4: 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Left events : 4 chunks (8.9 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Right events : 5 chunks (12.7 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] kd-tree nodes : 202538 entries, 4 blocks (2.0 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Indices : 359855 entries, 3 blocks (1.5 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Worker thread 5: 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Left events : 5 chunks (12.0 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Right events : 6 chunks (12.6 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] kd-tree nodes : 257070 entries, 4 blocks (2.0 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Indices : 459781 entries, 4 blocks (2.0 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Worker thread 6: 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Left events : 6 chunks (10.4 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Right events : 7 chunks (11.5 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] kd-tree nodes : 191048 entries, 3 blocks (1.5 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Indices : 317678 entries, 3 blocks (1.5 MiB) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Total: 172.4 MiB 2020-06-23 12:54:03 DEBUG load [KDTreeBase] 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Optimizing memory layout .. 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Finished -- took 39 ms. 2020-06-23 12:54:03 DEBUG load [KDTreeBase] 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Structural kd-tree statistics: 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Parallel work units : 22 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Node storage cost : 9.6 MiB 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Index storage cost : 9.2 MiB 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Inner nodes : 625937 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Leaf nodes : 625938 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Nonempty leaf nodes : 448403 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Leaf node histogram : 0(177535) 1(11129) 2(26298) 3(42150) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] 4(94357) 5(118713) 6(96438) 7(15533) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] 8(13453) 9(5819) 10(5323) 11(3256) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] 12(2822) 13(2036) 14(1902) 15(1229) 2020-06-23 12:54:03 DEBUG load [KDTreeBase] 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Qualitative kd-tree statistics: 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Retracted splits : 20440 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Pruned primitives : 0 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Largest leaf node : 232 primitives 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Avg. prims/nonempty leaf : 5.39 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Expected traversals/query : 26.50 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Expected leaf visits/query : 7.09 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Expected prim. visits/query : 14.99 2020-06-23 12:54:03 DEBUG load [KDTreeBase] Final cost : 696.37 2020-06-23 12:54:03 DEBUG load [KDTreeBase] 2020-06-23 12:54:03 DEBUG load [ShapeKDTree] Precomputing triangle intersection information (29.9 MiB) 2020-06-23 12:54:03 DEBUG load [ShapeKDTree] Finished -- took 18 ms. 2020-06-23 12:54:03 DEBUG load [ShapeKDTree] 2020-06-23 12:54:03 DEBUG load [Thread] Thread "load" has finished 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=AreaLightShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:03 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDielectricShader, ds'] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=RoughDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds'] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds'] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds'] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds'] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:04 DEBUG prvw [GLProgram] Uploading a GPU program : GPUProgram[name = 'vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds', maxVertices=3] 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=AreaLightShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=RoughDielectricShader, bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, BitmapTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ConstantSpectrumTextureShader, ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[BitmapTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=PhongShader[ConstantFloatTextureShader, ScalingTextureShader[ConstantSpectrumTextureShader], ScalingTextureShader[ConstantSpectrumTextureShader]], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughConductorShader[ConstantSpectrumTextureShader, ConstantFloatTextureShader, ConstantFloatTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=RoughDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothConductorShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDielectricShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[BitmapTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], emitter=AreaLightShader, faceNormals, ds" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "vpl=SmoothDiffuseShader[ConstantSpectrumTextureShader], bsdf=SmoothDiffuseShader[ConstantSpectrumTextureShader], faceNormals, ds" 2020-06-23 12:54:59 DEBUG prvw [GLProgram] Freeing GPU program "Directional shadow map generator" 2020-06-23 12:54:59 DEBUG prvw [GLProgram] Freeing GPU program "Paraboloid shadow map generator" 2020-06-23 12:54:59 DEBUG prvw [GLProgram] Freeing GPU program "Cube/Hemicube shadow map generator (5/6 pass version)" 2020-06-23 12:54:59 DEBUG prvw [GLProgram] Freeing GPU program "Cube shadow map generator (1 pass version)" 2020-06-23 12:54:59 DEBUG prvw [GLProgram] Freeing GPU program "Hemicube shadow map generator (1 pass version)" 2020-06-23 12:54:59 DEBUG prvw [GLProgram] Freeing GPU program "Accumulation program" 2020-06-23 12:54:59 DEBUG prvw [GLXRenderer] Shutting down GLX Renderer 2020-06-23 12:54:59 DEBUG prvw [X11Device] Shutting down X11 device 2020-06-23 12:54:59 DEBUG prvw [Thread] Thread "prvw" has finished 2020-06-23 12:54:59 DEBUG wrk0 [Thread] Thread "wrk0" has finished 2020-06-23 12:54:59 DEBUG wrk4 [Thread] Thread "wrk4" has finished 2020-06-23 12:54:59 DEBUG wrk2 [Thread] Thread "wrk2" has finished 2020-06-23 12:54:59 DEBUG wrk1 [Thread] Thread "wrk1" has finished 2020-06-23 12:54:59 DEBUG wrk5 [Thread] Thread "wrk5" has finished 2020-06-23 12:54:59 DEBUG wrk3 [Thread] Thread "wrk3" has finished 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "Log-luminance program" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "Downsampling program" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "Tonemapper [Reinhard et al. 2002]" 2020-06-23 12:54:59 DEBUG main [GLProgram] Freeing GPU program "Tonemapper [Gamma]" 2020-06-23 12:54:59 DEBUG main [X11Session] Shutting down X11 session 2020-06-23 12:54:59 DEBUG main [X11Device] Destroying X11 device 2020-06-23 12:54:59 DEBUG main [X11Session] Destroying X11 session 2020-06-23 12:54:59 INFO main [statistics.cpp:142] Statistics: ------------------------------------------------------------ * Loaded plugins : - plugins/area.so [Area light] - plugins/bitmap.so [Bitmap texture] - plugins/box.so [Box filter] - plugins/conductor.so [Smooth conductor] - plugins/dielectric.so [Smooth dielectric BSDF] - plugins/diffuse.so [Smooth diffuse BRDF] - plugins/halton.so [Halton QMC sampler] - plugins/hdrfilm.so [High dynamic range film] - plugins/independent.so [Independent sampler] - plugins/lanczos.so [Lanczos Sinc filter] - plugins/path.so [MI path tracer] - plugins/perspective.so [Perspective camera] - plugins/phong.so [Modified Phong BRDF] - plugins/roughconductor.so [Rough conductor BRDF] - plugins/roughdielectric.so [Rough dielectric BSDF] - plugins/scale.so [Scaling texture] - plugins/serialized.so [Serialized mesh loader] * General : - Normal rays traced : 107.553 K - Shadow rays traced : 21.177 M * Texture system : - Cumulative MIP map memory allocations : 90.592 MiB - Filtered texture lookups : 0.00 % (0.00 of 1.29 K) * VPL renderer : - Max. # of drawn triangles : 653.694 K - Max. # of resident shaders : 158 - Pruned VPLs : 52.65 % (57.12 K of 108.50 K) ------------------------------------------------------------